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Search - "glsl"
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1. Applied to a tech company based in Seattle
2. Interviewed
3. Got rejected because "At the moment, they do not hire international students."
Then, why did you interview me in the first place? :')4 -
And once again:
18:00: *writing a Mandelbrot algo in glsl for the GPU*
19:00: "This should be working now..."
22:00: "why isn't it working??!"
22:30: "Oh my uniform vectors become zero when they arrive on the GPU"
01:00: "Oh. I uploaded them as matrices..."
I wasted about 4 fucking hours because I suck dick.5 -
Currently I'm working on 3D game engine and making a 3D minesweeper game with it.
I have started creating a compiler not long ago using my own implementation (no Lex no tools nothing just raw algorithms application) to hopefully some day I will be able to make a language that works on top of glsl inside my game engine. I have compilers design class this semester which haven't even started yet and made a lexical analyser generator. I also have another class about geographical information systems which I will be using my engine to create some demos for some 3D rendering techniques like level of details or maybe create something similar to arcgis which we will be using.
Oh man I have many stuff I want to do.
Here is a gif showing the state of my minesweeper game. I clearly lack artistic skills lol. One thing I will be making is to model the sphere as squares not triangles.
Finally I want to mention that I months ago saw someone here at devrant making a voronoi diagrams variant of this which inspired me to make this.
I made long post so
TLDR : having fun reinventing the weel and learning 😀 -
It is 4:55.
I should sleep.
I've just created a GLSL shader on my phone which renders the Mandelbrot set in 4 bright flashing colors while zooming in.1 -
I've been working on my term paper and writing an SDL-OpenGL program for it. I wanted to implement GLSL shaders. Took me only 6 hours and three cocktails.
And after the ordeal I ended up with this unholy flickering mess which just hurts to look at.
It's frustrating, doing all this shit for something that doesn't even work properly.
Fuck this2 -
WH YDOES IT FUCKING THINK I AM NOT WRITING TO GL_POSITION FOR FUCK'S SAKE I JUST WANT TO RENDER MY OBAMA PRISM WITHOUT WORRIES! THIS IS A HUGE PROBLEM THAT I HAVE BEEN WORKING ON FOR 3 FUCKING DAYS NOW WITH NOTHING BUT HEADACHES AS THE REWARD! FUCK YOU WHO INVENTED OPENGL6
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I've been working on a shader for the past few days. Lots of doing math on paper and switching to code to implement it. Yesterday after 3 or 4 hours of trying to figure out why nothing is rendering, I realized that I wrote all my * for multiplication as x. Visual Studio never let me know its a syntax error, and my fried brain saw no issue. Needless to saw my shader is still bugged to hell, but at least my multiplication works.3
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I swear both gl_PrimitiveID and the noiseX functions don't fucking work. No reason at all, they just don't want to work. Attached is a screenshot with a """""random""""" shade of blue per vertex (with flat interpolation) based on screen pos1
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Why, just why is this being recommended to me like, on every fucking video.
Yes I do a bit of GLSL but that's fucking it.
https://youtu.be/OWdAT-D_klg2 -
The worst part about trying to come up with an antialiasing technique is running the demo application and thinking "hey that doesn't look too bad" and then reaslizing that the image doesn't have any antialiasing on it whatsoever
I know my technique looks bad right now, thanks for rubbing it in -
There's nothing quite like an app force closing for no apparent reason, and no error log info.
Just spent an hour figuring out that one of the device I test on doesn't like linking GLSL shader programs if it contains a loop even know every other devices I've tested on are totally fine with it. 😑 -
New to dr. And love so many story here.
Currently work on shader project which i hate and very bad at.
Anyone know good place to l arn different type of shader? I have some badic knowledge how glsl work. But not enough knowledge on how to make cool stuff.
Also trying to add the texture. Not work yet tho ;(2 -
Why is there no language that can run on a GPU, not considering GLSL and the such as they're shader languages and are only used for that.6