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@osmarks Already tried that, it seems quite limited compared to Windows version. And anyway I need Win 10 for Hololens UWP development.
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@Belzeburger @osmarks I think it's just a rebrand of Xamarin Studio with some added features
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@milkbytes It looked more or less like MonoDevelop and it also installed some Xamarix stuff. So same same but different.
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@Neo- I tried to do also that but that meant that I had to install all the tools for both Win and Mac. Or else I ended up in a situation where I had to boot to the other os just to use some tool for few minutes and then boot back to continue what I was doing.
I think that currently the best option is to switch to Win 10 since I can develop my Unity iOS stuff and export Xcode project from Windows and just make the installation on a separate Mac computer.
Now I just have to convince my managers that a new Windows laptop will bring money in from all the doors and windows... -
@Belzeburger Microsoft bought Xamarin so they're pretty much implemented the closed source parts that were missing
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ethan77y@Belzeburger Parallels, VMware and Virtual box allow you to virtualize your secondary boot partition. You could dual boot Win10 and macOS to use the full features on each OS. Then when you are using one OS but need to use a tool on the other for a few minutes, pull up your choice of virtualization software and use your second OS from your primary OS. This Lifehacker article both explains it better and shows you how to do it. http://lifehacker.com/how-to-dual-b...
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@ethan I have been doing exactly that. Windows 10 on Bootcamp which is then mapped to Parallels. Like I said, it almost works. The problem is that it really feels and acts like a compromise. Although I have quite fresh and powerful Macbook Pro, it starts squealing under the stress. And since it's not really a normal Windows 10 machine (Parallels drivers for Mac hardware), you run into extremely strange issues.
@dontbeevil Luckily I get the tools from the company. I'll try to convince the managers that my productivity goes through the roof with a Precision 5520 - and I'll keep the Mac as well 😜
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Hololens development forced me into Visual Studio after spending years doing Unity development with MonoDevelop in MacOS.
Why haven't anyone told me to switch sooner! Thanks to Visual Studio + ReSharper, my brain farts turn into a coherent code almost automatically.
I hate that I need MacOS for the iOS development and Win 10 for Hololens. Running Win 10 on Parallels kinda works, but it is a compromise. Developing without headphones/earplugs is out of the question if you don't want to go deaf.
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