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I'm stuck.
Quitting smoking/scrolling/youtube/other unhealthy coping mechanisms, taking my prescriptions and exercising every day made my mind free — now it's unobstructed, clear and not hindered in any way.
The problem is, without constant coping, my memory turned into a minefield. I can't think freely, as I constantly stumble upon trauma after trauma that make my heart physically hurt.
With clear mind, I now clearly see what used to lurk in shadows, and I'm terrified of it. I won't go back to smoking and watching youtube ten hours a day.
What should I do?13 -
Been thinking about game design for a while now. I have been thinking about how the game can affect the player emotionally. I pay attention to off comments people make in game forums. I didn't fully realize the impact of some NPCs until someone pointed it out.
For instance, in Skryim a character would say something like "Your parents should be very proud of you. I am too." People have expressed how profoundly this impacted them. So I put this in my notes of "things to include" in any given game. I also saw a meme where there are people where their only positive interaction with the world could be a video game. I don't know what kind of dark existence that would be so it makes it hard for me to relate. Which is probably why I didn't understand the impact of such a statement. I realized that regardless of the medium, you will have an impact on someone.
I have also been thinking about how people get older they become more of a casual player. But as a casual myself I want to a more detailed system of interaction with the game. Despite the shitty graphics (all text map), the "Mines of Moria" is one of my all time favorite games. It is based upon the Rogue I think. I remember being able to do almost anything that made logical sense with anything. For instance, you could dip arrows in any potion. The affect was not always significant, but you could to that. I want to recreate that in my games. I am going to start with shitty graphics and build a system of interaction that is more detailed than any RPG I have played. Maybe a lot of players will gloss over this, but for those that want that it will be there. I think the biggest issue is often the types of exploits this would allow. So I guess I will have to get good at simulating the player interactions to test things out. I am always a bit frustrated with games that have mages, but all their spells are wrote. I feel like skill trees for all types of play should be expansive and exclusionary. That way a new play through doesn't end up with the same god character every time.
I have been watching One Piece. I now want piracy and ships in my game. Including ship battles with a working crew. It seems like this could make an RPG a lot of fun. Who doesn't want mages casting fireballs at opposing ships?1 -
wait..... can you auto indent console logs depending on their nesting in functions?
I just realised it can be hard to read console logs because say you do
log('here 1')
callFunction()
log ('here 2')
But callFunction does a bunch of logging, then your here1 and here2 become separated !
But if you could make console log automatically add a couple spaces for every level of nesting/scoping that would be ideal .. ? 👀10 -
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